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Article title
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Abstract
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Keywords
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Introduction
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1. Literature review
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1.1. Motivating users to make in-aps in mobile games
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1.2. Drivers for inn-app purchases by players from China, Indonesia, Taiwan, and India
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China
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Indonesia
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Taiwan
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India
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2. The mobile games industry overview
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3. Methodology
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4. Data analysis
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5. Managerial implications
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Conclusions
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References
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